MOBILES

By

Tank the Life Bringer at Dawn of Demise

(tdod.org 4000)

 

Mob, Mobile, Monster, and NPC are all used in this document interchangeably.

Player and PC are used interchangeably.

 

Mob making is not an exact science. There are no hard and fast rules for making mobs. One must use what resources they have to find a good balance. Using equal amounts of research into existing mobs, imagination, and common sense, one can come up with some pretty decent mobs that will provide hours of enjoyment and adventure.

You can't go at mob making by thinking things like, "I'm gonna murder those players!" those kind of mobs hardly ever work and more often than not, you will be asked to downgrade them to something sensible. Mob strength should be based on the level of the area, and the theme of the area, keeping in mind what kind of damage a player of the same level could inflict on the mob. A "Newbie Area" type mob may have only 100 Hitpoints (hps) and do only 5-10 Hps of damage per attack, while a "Super Avatar" type mob may have 30000 Hps and do 75-100 points of damage, the trick is to find a nice balance.

 

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