The various 'heal' spells restore hit points to the target. These spells are, in ascending order of power:
- Cure Light Wounds
- Cure Serious Wounds
- Cure Critical Wounds
The syntax for each spell is:
cast 'cure light' cast 'cure serious' cast 'cure critical' cast heal
These spells are the inverse of the Wound spells.
In addition, there are several unique healing spells: uplift, lifelift, fortify, nostrum, restoration, divinity, life force, hezekiahs cure, cure poison, expurgation, remove curse, replenish, myst, restorative cloud, and divine aura.