These credits were originally written by Tank and have been reposted here for completions sake.
I really thank Herne the Hunter for the original help files that I used to create my own help.
Thanks to Shogar at Dragon Bane (moodyg.erols.com 4000), For the prototype info.
Thanks go out to Carletta Brown/Zylara of Zylara's Castle for the keyword information and many informative submissions to the SMAUG mailing list.
If you would like credit please state the name you want credited, a link to a web page, email, mud where you build, and/or its telnet address. You may use any combination you desire. Samples and tips without this information will be listed as anonymous.
Player and PC are used interchangeably.
Mob making is not an exact science. There are no hard and fast rules for making mobs. One must use what resources they have to find a good balance. Using equal amounts of research into existing mobs, imagination, and common sense, one can come up with some pretty decent mobs that will provide hours of enjoyment and adventure.
You can't go at mob making by thinking things like, "I'm gonna murder those players!" those kind of mobs hardly ever work and more often than not, you will be asked to downgrade them to something sensible. Mob strength should be based on the level of the area, and the theme of the area, keeping in mind what kind of damage a player of the same level could inflict on the mob. A "Newbie Area" type mob may have only 100 Hitpoints (hp) and do only 5-10 Hps of damage per attack, while a "Super Avatar" type mob may have 30000 Hps and do 75-100 points of damage, the trick is to find a nice balance.
As with objects, it is a good idea to keep a scratch list of the vnums you've been assigned so that you can cross off those numbers that you've already used. SMAUG won't let you create a new mob over an existing vnum, but you can completely modify a mob once you've created it.
To begin making mobs, you should read and understand the following four commands:
Once you have read these files and understand the workings of them, you are ready to create your first mob and begin populating your areas.
Here's how to Create a New Mob.
Here's now to Edit an Existing Mob