Object Editing
From dodWiki
Credits
These credits were originally written by Tank and have been reposted here for completion's sake.
I really thank Herne the Hunter for the original help files that I used to create my own help.
Thanks to Shogar at Dragon Bane, for the object container values, and prototype info. (Mobs and players cannot pick up prototyped objects. Shopkeepers can not sell prototyped objects. Prototype items in the players' inventory will disappear when they quit.)
Thanks go out to Carletta Brown/Zylara of Zylara's Castle for the keyword information and many informative submissions to the SMAUG mailing list.
And lastly my Mates at Dawn of Demise: Minex and Gangien
If you would like credit please state the name you want credited, a link to a web page, email, mud where you build, and/or its telnet address. You may use any combination you desire. Samples and tips without this information will be listed as anonymous.
Introduction
Once a new builder has proven that he or she can read and understand the help files behind room building, they move up to the next level of building, object creation. Without objects, there would be no armor to protect yourself, no weapons to fight mobs, and no consumables to heal damage, or enhance a character's attributes.
There are four very important commands when dealing with Objects:
- OCREATE to create new objects
- OSET to modify an object
- OSTAT to view an object's fields.
- OLIST to list object assigned to an area
After you become familiar with these commands, you may learn how to create new objects or edit existing objects.
