Sea-elf

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Overview

Also called Aquatic Elves, they are akin to mermen as land elves are akin to men. Found almost exclusively among heavy weed beds in quiet, sheltered, salty waters, they are great friends of the dolphins. The race historically prefers to fashion caverns in lagoon bottoms and reefs in which to live and work, but the harshness of the realm has forced some of them into the general populace.

The race is humanoid in appearance, with gill slits on the throat and greenish-silver skin and green or blue-green hair. Sea-elves have the innate ability to breath underwater, possess infrared, are naturally immune to sleep and charm, but have a hefty penalty in the amount of experience they earn.

Stats

Attribute Value
Allowed ClassesMage Cleric Thief Warrior Vampire Ranger Augurer Assassin
Disallowed ClassesDruid Paladin Demon Angel Psionicist
Strength Bonus-1
Dexterity Bonus2
Wisdom Bonus0
Intelligence Bonus2
Constitution Bonus-2
Charisma Bonus1
Luck Bonus0
Hitpoint Bonus0
Mana Bonus20
Psi Bonus0
Minimum Alignment-1000
Maximum Alignment1000
Experience Multiplier78%
Average Height60 in.
Average Weight100 lbs.
Hunger Mod0
Thirst Mod1
Hitpoint Regeneration100%
Mana Regeneration100%
Psi Regeneration100%
Affected Byinfrared aqua-breath
Resistant Tosleep charm
Susceptible Tonone
Innate Attacksnone
Innate Defensesnone
Age100 + (5 to 30)
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