Sea-elf
From dodWiki
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Overview
Also called Aquatic Elves, they are akin to mermen as land elves are akin to men. Found almost exclusively among heavy weed beds in quiet, sheltered, salty waters, they are great friends of the dolphins. The race historically prefers to fashion caverns in lagoon bottoms and reefs in which to live and work, but the harshness of the realm has forced some of them into the general populace.
The race is humanoid in appearance, with gill slits on the throat and greenish-silver skin and green or blue-green hair. Sea-elves have the innate ability to breath underwater, possess infrared, are naturally immune to sleep and charm, but have a hefty penalty in the amount of experience they earn.
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Stats
| Attribute | Value |
| Allowed Classes | Mage Cleric Thief Warrior Vampire Ranger Augurer Assassin |
| Disallowed Classes | Druid Paladin Demon Angel Psionicist |
| Strength Bonus | -1 |
| Dexterity Bonus | 2 |
| Wisdom Bonus | 0 |
| Intelligence Bonus | 2 |
| Constitution Bonus | -2 |
| Charisma Bonus | 1 |
| Luck Bonus | 0 |
| Hitpoint Bonus | 0 |
| Mana Bonus | 20 |
| Psi Bonus | 0 |
| Minimum Alignment | -1000 |
| Maximum Alignment | 1000 |
| Experience Multiplier | 78% |
| Average Height | 60 in. |
| Average Weight | 100 lbs. |
| Hunger Mod | 0 |
| Thirst Mod | 1 |
| Hitpoint Regeneration | 100% |
| Mana Regeneration | 100% |
| Psi Regeneration | 100% |
| Affected By | infrared aqua-breath |
| Resistant To | sleep charm |
| Susceptible To | none |
| Innate Attacks | none |
| Innate Defenses | none |
| Age | 100 + (5 to 30) |
