Styles

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Combat styles, when effectively used, can change the tide of battle. The more experienced one is in a particular style, the better the chances that it will work to the combatant's advantage. There are five different styles available on the Dawn of Demise. These styles are available to all classes, but at different levels and with different adeptness. To improve one's skill in a particular style, one must often change styles during combat. Each successful change betters one's advantage and knowledge of the style. Note: style adeptness will not start to improve beyond the initial percentage until the player has reached 6th level.


To change styles, type:

style <style name>

Contents

Evasive

style evasive

This style of fighting focuses on the art of dodging and parrying blows. Less damage will be taken by a fighter using this style, but the damage a fighter does in battle is also reduced due to the concentration needed for evading an enemy. This is the most effective style for spell-casting.

Defensive

style defensive

This style emphasizes the deflecting of blows from an enemy. It is similar to the evasive style, except that it focuses on holding ground instead of dodging. An effective fighter will take less damage from an enemy, but not as much as one using evasive tactics. A fighter will also do less damage to enemies, but slightly greater than those who simply evade.

Standard

style standard

This style is a blend of both, a balance of offense and defense, giving neither a fighter nor his enemy an advantage in battle.

Aggressive

style aggressive

This style of combat allows a fighter to strike more effectively, but leaves many holes in his defenses as well. Fighters who know this tactic can strike enemies for more damage, but their enemies' weapons will slip through their defenses for slightly more damage as well.

Berserk

style berserk

Going berserk sends a fighter into a frenzied state, increasing the number of attacks per round and increasing strength. However, while in this berserk state one cannot flee and most spells are unavailable. Also, the fighter is far more susceptible to enemy attacks.

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